Rock Paper Scissors Demo
Published 09/18/2024
I’ve been toying around with demos lately, and I’ve decided to remake a ‘game’ I enjoyed watching a couple of years ago. While remaking the game I decided to prototype by extending the battle scenarios, I came up with a fun little physics battle that ends up acting like a random number generator.
(Click to enlarge)
(Click to enlarge)
(Click to enlarge)
As you can see the input configuration is minimal, you can define the ‘fighters’, then you can define the round settings.
The game is deterministic in the sense the seed will always produce the exact same game-play, I found this extremely useful when verifying results. It’s satisfying to see the outcome unfold over, then trying to introduce variance to the game as it’s running.
I’ve included a sharing system, after configuration you will be given a unique URL which should produce the same game. This could be used for a random list picker, or something like that.
I’d like to continue to explore this concept more, for now - here’s the link to the Rock Paper Scissors Demo.