Minecraft 3D Rendering Demo
Published 03/23/2012
📝 This project is from 2012, I’ve chosen to keep it here as a reminder of my progress and growth.
I decided to write a Minecraft 3D rendering demo. I was inspired after I watched a video of Notch testing 3D models in a minecraft dev version.
Change Log
- 03/21/2012 - Rendered a 3D cube with test textures
- 03/21/2012 - Rendered a 3D cube with dynamic colored textures
- 03/22/2012 - Rendered a 3D redead from Legend of Zelda with colors (OBJ without texturing)
- 03/22/2012 - Rendered a 3D reread from Legend of Zelda with textures (OBJ with texturing)
- 03/22/2012 - Rewrote most of the 3d rendering implementation to have proper mob support
- 03/23/2012 - Tested the system with a large poly-count model (The last image pictured below)
- 03/23/2012 - Rewrote most of the 3d rendering implementation to have item support
- 03/23/2012 - Rewrote all the vanilla minecraft mob rendering system to make it dynamic (The model system is bound to one unique model per mob, so more models requires more mobs)
Media
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As you can see the system still needs a lot of work, texture drawing isn’t accurate. It’s still fun to play.